Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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I am going to post one update a day for rest of this week, to give you an idea of everything I have been up to in 2012.

Hourences.com

As you may have noticed Hourences.com got updated.

  • I removed the no longer functional Jobs pages.
  • I redid the texture pages. All texture packs are now combined on one page, and I fixed up all the broken download links. I also changed the license of my textures. The textures are now free for both commercial and non commercial use.
  • And the most obvious change, I redesigned the layout of the main menu to give easier access to the most important pages, and to prepare for a large future update. Ryan my webdesigner and I have been working on a major extension of the site the last two months, and the updated menu is step one of that. Plan is to launch this secret new section some time before the end of this winter, but we will see.
  • FutureGames Class of 2012 – Game Project 1

    I am still teaching at the education FutureGames, and once more we’ve thrown our students into the deep end right away. I think the results have been particularly good this year.

  • 7 UDK Games running on iPad2s.
  • Made by the new group of students of class 2012.
  • Students received just five days of teaching from me and my colleague before they began to work on these games. This is the first thing they did.
  • The games were made in just two weeks time.
  • Not a single line of code was written for any of these games. No UnrealScript, no Scaleform. Pure Kismet.
  • Together with Tobias Lundmark I made a video of these games. All footage was captured directly from an iPad2.

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