Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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I am really busy with a hundred different things these days. Working on three different games, alternating daily between each of the games. Can’t show anything just yet, but by summer it should all be ready, if not released even! Last year was a bit of a slow year, but this year I am getting back up to full speed!
I am getting really good at mobile Unreal stuff also lately. I just managed to get large open high poly landscapes going on Ipad at 60 FPS, a mobile foliage system, smooth gradients with absolutely no sign of compression, normal mapping and pseudo specular without dynamic lights and with almost no performance impact, some cool usage of flares, and so on. One on the games I work on is also running on both PC and iOS using the exact same files and levels, I managed to get it to scale in both ways without compromising on both performance for mobile, or looks for PC. I plan to write tutorials on these, or make video tutorials, once I got some more time.

Also, Syndicate got released a few weeks ago. It is the game I worked as level designer/artist for the first 1.5 year of pre-production/production, until I left to work The Ball fulltime.

Otherwise I am still occupied with teaching and education. I am handling the internships for last years students and some day to day business at my school Future Games, and tomorrow I am starting a 4 day UDK course at a University in South Stockholm.


Couple of weeks ago my students over at Future Games completed their second Game Project of the year, again running on UDK.

Like previous times:

  • Made in just 4 weeks time, with just 5 students a group. Only Artists and Designers.
  • Students started the education only last September.
  • All but one of these games was made without any programming. Pure Kismet.
  • People in Sweden who interested in our school can attend our presentation March 22nd. We take in just 36 people a year and all of our teachers are industry people.

    Goliath

    Goliath is a side-scrolling puzzle platformer with a shooting element. Play as a seek and rescue bot as it tracks a distress signal deep into the wreckage of a downed mother ship and discover where you are and how you ended up there. Overcome hazards and enemy turrets as you progress through 4 distinctive environments to reach your objective.

    Memento

    A man, old and dying lies jacked in to a machine designed not to save his life, but to judge it. He is being forced to relive his memories, both joyful and horrifying, in the largest public trial since those of Nuremberg. The whole world watches with horrified anticipation as the hated old man spends his final hours reliving bloodstained fragments of his dreadful life.

    Rennfahrer



    Rennfahrer is an high octane racing game set in the near future. Burn through a stunning city vista high above the clouds while trying to stay alive as the cities defense system tries to hinder you from reaching the goal.
    With games as “Wipeout” and “Trackmania” as inspiration, buckle up and get ready for adrenaline pumping speed and insane jumps as you race against the timer and drive for your life!

    The Box Project


    The Box Project is an environmentally puzzling platform adventure where you control a swiss-army box. The box contains all the contraptions needed to save the over-polluted world that remains, now that the humans have left for newer worlds. Spring over the junkyard, float through jets of steam, and collect fairies on your path to cleanse the world and make it anew.

    Alex the axolotl


    You play as Alex, a axolotl. You and your family gets taken from your natural habitat by man.
    Set in a aquarium where you will have to swim through dangerous environments to try and find out what happened to your family.

    Bad Luck

    Bad Luck is a game which involves two different types of gameplay, a fast paced side scrolling shoot ‘em up, and a top-down logical puzzler. Each level swaps between these two modes in a challenging and different way, always keeping the players mind and reactions alert. You control a character whose bad luck has left them stranded alone on a planet, trying desperately to make their way to the surface. Unfortunately, bad luck keeps sending you in the opposite direction. With the help of the character’s various abilities (shooting, grabbing, dashing and manipulating time) it’s up to you to reverse the players luck and make your way out of this predicament.

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