Services FAQ
Development Help
Q: What can you help us with?
A: Level design, and anything to do with content creation in the Unreal Engine (any version and platform). Environment art, materials, particles, Kismet scripting, building a level, lighting, effects, and so on. I do not do extensive modeling, nor anything related to skeletal animations. I also cannot assist with Unrealscript related topics.
Q: On-site/Remote?
A: I tend to work mostly on a remote basis as it saves me a lot of time and overhead, however if it is essential to have me on location for short periods of time that can be discussed.
Q: Contract length?
A: Can be anything from a day to several months. Full time for a prolonged period of time (6 months+) is not something I am able to do at this point due to my continuous involvement in several simultaneous projects/clients. If you only need help sporadically, or only require my advice or opinion on some matters every now and then that too can be arranged. I am highly flexible.
Q: How do you work?
A: I tend to work by an hourly rate. I report my time spent every time I work on your project, so you are able to keep an overview on what is happening day by day. I also submit detailed changelogs every time/day I work on your content, so you know exactly what has happened and where my time has gone to.
Tutoring
Q: What do you teach?
A: Level design, and anything to do with content creation in the Unreal Engine. Environment art, materials, particles, Kismet scripting, building a level, lighting, effects, and so on. I do not do UnrealScript, and I do not Skeletal Animations.
Q: My company needs help getting started with the Unreal Engine, can you help us?
A: Where are you located? I have helped out companies make the switch to Unreal in the past, I can definitely help you. Contact me to discuss the possibilities. I can get your team up and running fast.
Q: Do you want to come and speak at our school?
A: Perhaps. The closer to home the more likely that I am prepared to do so. Contact me and we can have a talk about it.