Snippets 1
Simply copy-paste these snippets into an Unreal Engine 3 level or Kismet. Follow any special instructions carefully or these snippets may not function correctly.
Always follow the right order or it may not function correctly. Note that not all snippets have both a level and a kismet part.
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A BASIC ROOM WITH TWO LIGHTS | ||
• Description : A basic square room with two colored lights and a playerstart. Handy to test things in. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Actor Class=Brush Name=Brush_2 Archetype=Brush'Engine.Default__Brush' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_3 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0' Brush=Model'Model_3' LightingChannels=(bInitialized=True,Dynamic=True) Name="BrushComponent_3" ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0' End Object CsgOper=CSG_Add Begin Brush Name=Model_3 Begin PolyList Begin Polygon Flags=3584 Origin -01056.000000,-01056.000000,-00544.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01056.000000,-01056.000000,-00544.000000 Vertex -01056.000000,-01056.000000,+00544.000000 Vertex -01056.000000,+01056.000000,+00544.000000 Vertex -01056.000000,+01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Origin -01056.000000,+01056.000000,-00544.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01056.000000,+01056.000000,-00544.000000 Vertex -01056.000000,+01056.000000,+00544.000000 Vertex +01056.000000,+01056.000000,+00544.000000 Vertex +01056.000000,+01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Origin +01056.000000,+01056.000000,-00544.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01056.000000,+01056.000000,-00544.000000 Vertex +01056.000000,+01056.000000,+00544.000000 Vertex +01056.000000,-01056.000000,+00544.000000 Vertex +01056.000000,-01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Origin +01056.000000,-01056.000000,-00544.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01056.000000,-01056.000000,-00544.000000 Vertex +01056.000000,-01056.000000,+00544.000000 Vertex -01056.000000,-01056.000000,+00544.000000 Vertex -01056.000000,-01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Origin -01056.000000,+01056.000000,+00544.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -01056.000000,+01056.000000,+00544.000000 Vertex -01056.000000,-01056.000000,+00544.000000 Vertex +01056.000000,-01056.000000,+00544.000000 Vertex +01056.000000,+01056.000000,+00544.000000 End Polygon Begin Polygon Flags=3584 Origin -01056.000000,-01056.000000,-00544.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -01056.000000,-01056.000000,-00544.000000 Vertex -01056.000000,+01056.000000,-00544.000000 Vertex +01056.000000,+01056.000000,-00544.000000 Vertex +01056.000000,-01056.000000,-00544.000000 End Polygon End PolyList End Brush Brush=Model'Model_3' BrushComponent=BrushComponent'BrushComponent_3' Components(0)=BrushComponent'BrushComponent_3' CreationTime=61.210735 Tag="Brush" CollisionComponent=BrushComponent'BrushComponent_3' Name="Brush_2" ObjectArchetype=Brush'Engine.Default__Brush' End Actor Begin Actor Class=Brush Name=Brush_1 Archetype=Brush'Engine.Default__Brush' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0' Brush=Model'Model_2' LightingChannels=(bInitialized=True,Dynamic=True) Name="BrushComponent_2" ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0' End Object CsgOper=CSG_Subtract Begin Brush Name=Model_2 Begin PolyList Begin Polygon Flags=3584 Origin -01024.000000,-01024.000000,-00512.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01024.000000,-01024.000000,-00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex -01024.000000,+01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Origin -01024.000000,+01024.000000,-00512.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01024.000000,+01024.000000,-00512.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Origin +01024.000000,+01024.000000,-00512.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Origin +01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-01024.000000,-00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,-01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Origin -01024.000000,+01024.000000,+00512.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 End Polygon Begin Polygon Flags=3584 Origin -01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -01024.000000,-01024.000000,-00512.000000 Vertex -01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon End PolyList End Brush Brush=Model'Model_2' BrushComponent=BrushComponent'BrushComponent_2' Components(0)=BrushComponent'BrushComponent_2' CreationTime=28.306513 Tag="Brush" CollisionComponent=BrushComponent'BrushComponent_2' Name="Brush_1" ObjectArchetype=Brush'Engine.Default__Brush' End Actor Begin Actor Class=PlayerStart Name=PlayerStart_0 Archetype=PlayerStart'Engine.Default__PlayerStart' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_0 Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' LightingChannels=(bInitialized=True,Dynamic=True) Name="CylinderComponent_0" ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_0 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_0" ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' End Object Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_1 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_1" ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' End Object Begin Object Class=ArrowComponent Name=Arrow ObjName=ArrowComponent_0 Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_0" ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' End Object Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_0 Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' LightingChannels=(bInitialized=True,Dynamic=True) Name="PathRenderingComponent_0" ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' End Object bPathsChanged=True CylinderComponent=CylinderComponent'CylinderComponent_0' GoodSprite=SpriteComponent'SpriteComponent_0' BadSprite=SpriteComponent'SpriteComponent_1' Components(0)=SpriteComponent'SpriteComponent_0' Components(1)=SpriteComponent'SpriteComponent_1' Components(2)=ArrowComponent'ArrowComponent_0' Components(3)=CylinderComponent'CylinderComponent_0' Components(4)=PathRenderingComponent'PathRenderingComponent_0' CreationTime=76.250259 Tag="PlayerStart" Location=(X=-52.000000,Y=14.999999,Z=-432.000000) CollisionComponent=CylinderComponent'CylinderComponent_0' Name="PlayerStart_0" ObjectArchetype=PlayerStart'Engine.Default__PlayerStart' End Actor Begin Actor Class=PointLight Name=PointLight_1 Archetype=PointLight'Engine.Default__PointLight' Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' SphereRadius=1536.000000 LightingChannels=(bInitialized=True,Dynamic=True) Name="DrawLightRadiusComponent_0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' Radius=1536.000000 CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=712.000000,Y=84.999992,Z=-181.000000)) PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0' LightGuid=(A=-965300716,B=1289462935,C=-1047538527,D=-1555123483) LightmapGuid=(A=1339704098,B=1257331382,C=-2004958796,D=-1630231651) Brightness=2.000000 LightColor=(B=254,G=207,R=175,A=0) Name="PointLightComponent_0" ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_3" ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object LightComponent=PointLightComponent'PointLightComponent_0' Components(0)=SpriteComponent'SpriteComponent_3' Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0' Components(2)=PointLightComponent'PointLightComponent_0' CreationTime=85.276520 Tag="PointLight" Location=(X=712.000000,Y=84.999992,Z=-181.000000) Name="PointLight_1" ObjectArchetype=PointLight'Engine.Default__PointLight' End Actor Begin Actor Class=PointLight Name=PointLight_0 Archetype=PointLight'Engine.Default__PointLight' Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' SphereRadius=1536.000000 LightingChannels=(bInitialized=True,Dynamic=True) Name="DrawLightRadiusComponent_0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' Radius=1536.000000 CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=-865.999878,Y=84.999992,Z=-181.000000)) PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0' LightGuid=(A=1340928142,B=1308006663,C=1562784658,D=-159765398) LightmapGuid=(A=-76787792,B=1219103023,C=-992710784,D=1560140432) Brightness=2.000000 LightColor=(B=179,G=215,R=251,A=0) Name="PointLightComponent_0" ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_3" ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object LightComponent=PointLightComponent'PointLightComponent_0' Components(0)=SpriteComponent'SpriteComponent_3' Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0' Components(2)=PointLightComponent'PointLightComponent_0' CreationTime=85.276520 Tag="PointLight" Location=(X=-865.999878,Y=84.999992,Z=-181.000000) Name="PointLight_0" ObjectArchetype=PointLight'Engine.Default__PointLight' End Actor End Level Begin Surface End Surface End Map |
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TWO ROOMS + CORRIDOR | ||
• Description : Two cubic rooms connected with a short corridor. Four lights. Basic AI paths present. Ideal for testing. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Actor Class=Brush Name=Brush_2 Archetype=Brush'Engine.Default__Brush' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_3 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0' Brush=Model'Model_3' LightingChannels=(bInitialized=True,Dynamic=True) Name="BrushComponent_3" ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0' End Object CsgOper=CSG_Add Begin Brush Name=Model_3 Begin PolyList Begin Polygon Flags=3584 Link=0 Origin -01056.000000,-01056.000000,-00544.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -04272.000000,-01056.000000,-00544.000000 Vertex -04272.000000,-01056.000000,+00544.000000 Vertex -04272.000000,+01056.000000,+00544.000000 Vertex -04272.000000,+01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Link=1 Origin -01056.000000,+01056.000000,-00544.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -04272.000000,+01056.000000,-00544.000000 Vertex -04272.000000,+01056.000000,+00544.000000 Vertex +01056.000000,+01056.000000,+00544.000000 Vertex +01056.000000,+01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Link=2 Origin +01056.000000,+01056.000000,-00544.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01056.000000,+01056.000000,-00544.000000 Vertex +01056.000000,+01056.000000,+00544.000000 Vertex +01056.000000,-01056.000000,+00544.000000 Vertex +01056.000000,-01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Link=3 Origin +01056.000000,-01056.000000,-00544.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01056.000000,-01056.000000,-00544.000000 Vertex +01056.000000,-01056.000000,+00544.000000 Vertex -04272.000000,-01056.000000,+00544.000000 Vertex -04272.000000,-01056.000000,-00544.000000 End Polygon Begin Polygon Flags=3584 Link=4 Origin -01056.000000,+01056.000000,+00544.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -04272.000000,+01056.000000,+00544.000000 Vertex -04272.000000,-01056.000000,+00544.000000 Vertex +01056.000000,-01056.000000,+00544.000000 Vertex +01056.000000,+01056.000000,+00544.000000 End Polygon Begin Polygon Flags=3584 Link=5 Origin -01056.000000,-01056.000000,-00544.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -04272.000000,-01056.000000,-00544.000000 Vertex -04272.000000,+01056.000000,-00544.000000 Vertex +01056.000000,+01056.000000,-00544.000000 Vertex +01056.000000,-01056.000000,-00544.000000 End Polygon End PolyList End Brush Brush=Model'Model_3' BrushComponent=BrushComponent'BrushComponent_3' SavedSelections(0)=(Type=1,Index=3,SelStrength=1.000000) Components(0)=BrushComponent'BrushComponent_3' CreationTime=61.210735 Tag="Brush" CollisionComponent=BrushComponent'BrushComponent_3' Name="Brush_2" ObjectArchetype=Brush'Engine.Default__Brush' End Actor Begin Actor Class=Brush Name=Brush_6 Archetype=Brush'Engine.Default__Brush' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0' Brush=Model'Model_2' LightingChannels=(bInitialized=True,Dynamic=True) Name="BrushComponent_2" ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0' End Object CsgOper=CSG_Subtract Begin Brush Name=Model_2 Begin PolyList Begin Polygon Flags=3584 Link=0 Origin -01024.000000,-01024.000000,-00512.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01024.000000,-01024.000000,-00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex -01024.000000,+01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=1 Origin -01024.000000,+01024.000000,-00512.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01024.000000,+01024.000000,-00512.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=2 Origin +01024.000000,+01024.000000,-00512.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=3 Origin +01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-01024.000000,-00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,-01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=4 Origin -01024.000000,+01024.000000,+00512.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 End Polygon Begin Polygon Flags=3584 Link=5 Origin -01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -01024.000000,-01024.000000,-00512.000000 Vertex -01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon End PolyList End Brush Brush=Model'Model_2' BrushComponent=BrushComponent'BrushComponent_2' Components(0)=BrushComponent'BrushComponent_2' CreationTime=28.306513 Tag="Brush" CollisionComponent=BrushComponent'BrushComponent_2' Name="Brush_6" ObjectArchetype=Brush'Engine.Default__Brush' End Actor Begin Actor Class=PlayerStart Name=PlayerStart_0 Archetype=PlayerStart'Engine.Default__PlayerStart' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_0 Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' LightingChannels=(bInitialized=True,Dynamic=True) Name="CylinderComponent_0" ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_0 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_0" ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' End Object Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_1 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_1" ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' End Object Begin Object Class=ArrowComponent Name=Arrow ObjName=ArrowComponent_0 Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_0" ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' End Object Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_0 Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' LightingChannels=(bInitialized=True,Dynamic=True) Name="PathRenderingComponent_0" ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' End Object bPathsChanged=True CylinderComponent=CylinderComponent'CylinderComponent_0' GoodSprite=SpriteComponent'SpriteComponent_0' BadSprite=SpriteComponent'SpriteComponent_1' Components(0)=SpriteComponent'SpriteComponent_0' Components(1)=SpriteComponent'SpriteComponent_1' Components(2)=ArrowComponent'ArrowComponent_0' Components(3)=CylinderComponent'CylinderComponent_0' Components(4)=PathRenderingComponent'PathRenderingComponent_0' CreationTime=76.250259 Tag="PlayerStart" Location=(X=-52.000000,Y=14.999999,Z=-432.000000) CollisionComponent=CylinderComponent'CylinderComponent_0' Name="PlayerStart_0" ObjectArchetype=PlayerStart'Engine.Default__PlayerStart' End Actor Begin Actor Class=PointLight Name=PointLight_2 Archetype=PointLight'Engine.Default__PointLight' Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' SphereRadius=1536.000000 LightingChannels=(bInitialized=True,Dynamic=True) Name="DrawLightRadiusComponent_0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' Radius=1536.000000 CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=712.000000,Y=-215.000000,Z=-181.000000)) PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0' LightGuid=(A=73864144,B=1207264003,C=750505881,D=151959996) LightmapGuid=(A=-1497349480,B=1153867402,C=-523193948,D=-2027142804) Brightness=2.000000 LightColor=(B=254,G=207,R=175,A=0) Name="PointLightComponent_0" ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_3" ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object LightComponent=PointLightComponent'PointLightComponent_0' Components(0)=SpriteComponent'SpriteComponent_3' Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0' Components(2)=PointLightComponent'PointLightComponent_0' CreationTime=85.276520 Tag="PointLight" Location=(X=712.000000,Y=-215.000000,Z=-181.000000) Name="PointLight_2" ObjectArchetype=PointLight'Engine.Default__PointLight' End Actor Begin Actor Class=PointLight Name=PointLight_3 Archetype=PointLight'Engine.Default__PointLight' Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' SphereRadius=1536.000000 LightingChannels=(bInitialized=True,Dynamic=True) Name="DrawLightRadiusComponent_0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' Radius=1536.000000 CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=-865.999878,Y=-215.000000,Z=-181.000000)) PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0' LightGuid=(A=1690954866,B=1155285003,C=504471484,D=-623413324) LightmapGuid=(A=1918733701,B=1077900554,C=720100493,D=-5617636) Brightness=2.000000 LightColor=(B=179,G=215,R=251,A=0) Name="PointLightComponent_0" ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_3" ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object LightComponent=PointLightComponent'PointLightComponent_0' Components(0)=SpriteComponent'SpriteComponent_3' Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0' Components(2)=PointLightComponent'PointLightComponent_0' CreationTime=85.276520 Tag="PointLight" Location=(X=-865.999878,Y=-215.000000,Z=-181.000000) Name="PointLight_3" ObjectArchetype=PointLight'Engine.Default__PointLight' End Actor Begin Actor Class=Brush Name=Brush_7 Archetype=Brush'Engine.Default__Brush' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0' Brush=Model'Model_2' LightingChannels=(bInitialized=True,Dynamic=True) Name="BrushComponent_2" ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0' End Object CsgOper=CSG_Subtract Begin Brush Name=Model_2 Begin PolyList Begin Polygon Flags=3584 Link=0 Origin -01024.000000,-01024.000000,-00512.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01024.000000,-01024.000000,-00512.000000 Vertex -01024.000000,-01024.000000,+00512.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex -01024.000000,+01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=1 Origin -01024.000000,+01024.000000,-00512.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -01024.000000,+01024.000000,-00512.000000 Vertex -01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=2 Origin +01024.000000,+01024.000000,-00512.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV 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-01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,-01024.000000,+00512.000000 Vertex +01024.000000,+01024.000000,+00512.000000 End Polygon Begin Polygon Flags=3584 Link=5 Origin -01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -01024.000000,-01024.000000,-00512.000000 Vertex -01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,+01024.000000,-00512.000000 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon End PolyList End Brush Brush=Model'Model_2' BrushComponent=BrushComponent'BrushComponent_2' Components(0)=BrushComponent'BrushComponent_2' CreationTime=28.306513 Tag="Brush" Location=(X=-3207.999756,Y=0.000000,Z=0.000000) CollisionComponent=BrushComponent'BrushComponent_2' Name="Brush_7" ObjectArchetype=Brush'Engine.Default__Brush' End Actor Begin Actor Class=Brush Name=Brush_1 Archetype=Brush'Engine.Default__Brush' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0' Brush=Model'Model_2' LightingChannels=(bInitialized=True,Dynamic=True) Name="BrushComponent_2" ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0' End Object CsgOper=CSG_Subtract Begin Brush Name=Model_2 Begin PolyList Begin Polygon Flags=3584 Link=0 Origin -01024.000000,-01024.000000,-00512.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -00136.000000,-01024.000000,-00512.000000 Vertex -00136.000000,-01024.000000,-00023.999992 Vertex -00136.000000,-00535.999939,-00023.999992 Vertex -00136.000000,-00535.999939,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=1 Origin -01024.000000,+01024.000000,-00512.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -00136.000000,-00535.999939,-00512.000000 Vertex -00136.000000,-00535.999939,-00023.999992 Vertex +01024.000000,-00535.999939,-00023.999992 Vertex +01024.000000,-00535.999939,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=2 Origin +01024.000000,+01024.000000,-00512.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-00535.999939,-00512.000000 Vertex +01024.000000,-00535.999939,-00023.999992 Vertex +01024.000000,-01024.000000,-00023.999992 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=3 Origin +01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-01024.000000,-00512.000000 Vertex +01024.000000,-01024.000000,-00023.999992 Vertex -00136.000000,-01024.000000,-00023.999992 Vertex -00136.000000,-01024.000000,-00512.000000 End Polygon Begin Polygon Flags=3584 Link=4 Origin -01024.000000,+01024.000000,+00512.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -00136.000000,-00535.999939,-00023.999992 Vertex -00136.000000,-01024.000000,-00023.999992 Vertex +01024.000000,-01024.000000,-00023.999992 Vertex +01024.000000,-00535.999939,-00023.999992 End Polygon Begin Polygon Flags=3584 Link=5 Origin -01024.000000,-01024.000000,-00512.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -00136.000000,-01024.000000,-00512.000000 Vertex -00136.000000,-00535.999939,-00512.000000 Vertex +01024.000000,-00535.999939,-00512.000000 Vertex +01024.000000,-01024.000000,-00512.000000 End Polygon End PolyList End Brush Brush=Model'Model_2' BrushComponent=BrushComponent'BrushComponent_2' Components(0)=BrushComponent'BrushComponent_2' CreationTime=28.306513 Tag="Brush" Location=(X=-2047.999756,Y=0.000000,Z=0.000000) CollisionComponent=BrushComponent'BrushComponent_2' Name="Brush_1" ObjectArchetype=Brush'Engine.Default__Brush' End Actor Begin Actor Class=PointLight Name=PointLight_1 Archetype=PointLight'Engine.Default__PointLight' Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' SphereRadius=1536.000000 LightingChannels=(bInitialized=True,Dynamic=True) Name="DrawLightRadiusComponent_0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' Radius=1536.000000 CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=-2487.999756,Y=-215.000000,Z=-181.000000)) PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0' LightGuid=(A=1715193989,B=1212372752,C=-2028563029,D=1500730744) LightmapGuid=(A=1708654378,B=1154736487,C=-1842347645,D=1656586141) Brightness=2.000000 LightColor=(B=221,G=253,R=219,A=0) Name="PointLightComponent_0" ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_3" ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object LightComponent=PointLightComponent'PointLightComponent_0' Components(0)=SpriteComponent'SpriteComponent_3' Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0' Components(2)=PointLightComponent'PointLightComponent_0' CreationTime=85.276520 Tag="PointLight" Location=(X=-2487.999756,Y=-215.000000,Z=-181.000000) Name="PointLight_1" ObjectArchetype=PointLight'Engine.Default__PointLight' End Actor Begin Actor Class=PointLight Name=PointLight_0 Archetype=PointLight'Engine.Default__PointLight' Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' SphereRadius=1536.000000 LightingChannels=(bInitialized=True,Dynamic=True) Name="DrawLightRadiusComponent_0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' Radius=1536.000000 CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=-4065.999756,Y=-215.000000,Z=-181.000000)) PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0' LightGuid=(A=-713726306,B=1191173105,C=1363073932,D=2143349464) LightmapGuid=(A=-604730551,B=1150454237,C=1471878544,D=-370597121) Brightness=2.000000 LightColor=(B=253,G=213,R=249,A=0) Name="PointLightComponent_0" ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_3" ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object LightComponent=PointLightComponent'PointLightComponent_0' Components(0)=SpriteComponent'SpriteComponent_3' Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0' Components(2)=PointLightComponent'PointLightComponent_0' CreationTime=85.276520 Tag="PointLight" Location=(X=-4065.999756,Y=-215.000000,Z=-181.000000) Name="PointLight_0" ObjectArchetype=PointLight'Engine.Default__PointLight' End Actor Begin Actor Class=PathNode Name=PathNode_3 Archetype=PathNode'Engine.Default__PathNode' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_269 Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' LightingChannels=(bInitialized=True,Dynamic=True) Name="CylinderComponent_269" ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_453 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_453" ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite' End Object Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_454 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_454" ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2' End Object Begin Object Class=ArrowComponent Name=Arrow ObjName=ArrowComponent_104 Archetype=ArrowComponent'Engine.Default__PathNode:Arrow' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_104" ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow' End Object Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_50 Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' LightingChannels=(bInitialized=True,Dynamic=True) Name="PathRenderingComponent_50" ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' End Object bPathsChanged=True CylinderComponent=CylinderComponent'CylinderComponent_269' GoodSprite=SpriteComponent'SpriteComponent_453' BadSprite=SpriteComponent'SpriteComponent_454' Components(0)=SpriteComponent'SpriteComponent_453' Components(1)=SpriteComponent'SpriteComponent_454' Components(2)=ArrowComponent'ArrowComponent_104' Components(3)=CylinderComponent'CylinderComponent_269' Components(4)=PathRenderingComponent'PathRenderingComponent_50' CreationTime=162.762894 Tag="PathNode" Location=(X=-472.000000,Y=-768.000000,Z=-459.000000) CollisionComponent=CylinderComponent'CylinderComponent_269' Name="PathNode_3" ObjectArchetype=PathNode'Engine.Default__PathNode' End Actor Begin Actor Class=PathNode Name=PathNode_4 Archetype=PathNode'Engine.Default__PathNode' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_271 Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' LightingChannels=(bInitialized=True,Dynamic=True) Name="CylinderComponent_271" ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_456 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_456" ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite' End Object Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_457 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_457" ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2' End Object Begin Object Class=ArrowComponent Name=Arrow ObjName=ArrowComponent_105 Archetype=ArrowComponent'Engine.Default__PathNode:Arrow' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_105" ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow' End Object Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_51 Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' LightingChannels=(bInitialized=True,Dynamic=True) Name="PathRenderingComponent_51" ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' End Object bPathsChanged=True CylinderComponent=CylinderComponent'CylinderComponent_271' GoodSprite=SpriteComponent'SpriteComponent_456' BadSprite=SpriteComponent'SpriteComponent_457' Components(0)=SpriteComponent'SpriteComponent_456' Components(1)=SpriteComponent'SpriteComponent_457' Components(2)=ArrowComponent'ArrowComponent_105' Components(3)=CylinderComponent'CylinderComponent_271' Components(4)=PathRenderingComponent'PathRenderingComponent_51' CreationTime=165.230240 Tag="PathNode" Location=(X=-2512.000000,Y=-720.000000,Z=-459.000000) CollisionComponent=CylinderComponent'CylinderComponent_271' Name="PathNode_4" ObjectArchetype=PathNode'Engine.Default__PathNode' End Actor Begin Actor Class=PathNode Name=PathNode_5 Archetype=PathNode'Engine.Default__PathNode' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_273 Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' LightingChannels=(bInitialized=True,Dynamic=True) Name="CylinderComponent_273" ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_459 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_459" ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite' End Object Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_460 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_460" ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2' End Object Begin Object Class=ArrowComponent Name=Arrow ObjName=ArrowComponent_106 Archetype=ArrowComponent'Engine.Default__PathNode:Arrow' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_106" ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow' End Object Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_52 Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' LightingChannels=(bInitialized=True,Dynamic=True) Name="PathRenderingComponent_52" ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' End Object bPathsChanged=True CylinderComponent=CylinderComponent'CylinderComponent_273' GoodSprite=SpriteComponent'SpriteComponent_459' BadSprite=SpriteComponent'SpriteComponent_460' Components(0)=SpriteComponent'SpriteComponent_459' Components(1)=SpriteComponent'SpriteComponent_460' Components(2)=ArrowComponent'ArrowComponent_106' Components(3)=CylinderComponent'CylinderComponent_273' Components(4)=PathRenderingComponent'PathRenderingComponent_52' CreationTime=166.760834 Tag="PathNode" Location=(X=-3408.000000,Y=488.000000,Z=-459.000000) CollisionComponent=CylinderComponent'CylinderComponent_273' Name="PathNode_5" ObjectArchetype=PathNode'Engine.Default__PathNode' End Actor End Level Begin Surface End Surface End Map |
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▲ Top |
BASIC TERRAIN | ||
• Description : A small and basic terrain. A valley. Ideal for testing purposes. No textures set up. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Terrain Class=Terrain Name=Terrain_1 Begin TerrainActor Class=Terrain Name=Terrain_1 Begin Object Class=TerrainComponent Name=TerrainComponent_13 ObjName=TerrainComponent_13 Archetype=TerrainComponent'Engine.Default__TerrainComponent' SectionSizeX=8 SectionSizeY=8 TrueSectionSizeX=32 TrueSectionSizeY=32 bForceDirectLightMap=True LightingChannels=(bInitialized=True,Static=True) Name="TerrainComponent_13" ObjectArchetype=TerrainComponent'Engine.Default__TerrainComponent' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_789 Archetype=SpriteComponent'Engine.Default__Terrain:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_789" ObjectArchetype=SpriteComponent'Engine.Default__Terrain:Sprite' End Object Components(0)=SpriteComponent'SpriteComponent_789' Tag="Terrain" Location=(X=16.311081,Y=-20.042007,Z=128.100021) DrawScale3D=(X=512.000000,Y=512.000000,Z=512.000000) Name="Terrain_1" ObjectArchetype=Terrain'Engine.Default__Terrain' End TerrainActor Begin TerrainActorMembers MaxTesselationLevel=4 TesselationDistanceScale=2.000000 CollisionTesselationLevel=4 NumPatchesX=32 NumPatchesY=32 MaxComponentSize=16 StaticLightingResolution=2 bIsOverridingLightResolution=0 bCastShadow=1 bForceDirectLightMap=1 bCastDynamicShadow=1 bBlockRigidBody=1 bAcceptsDynamicLights=1 LightingChannels=5 End TerrainActorMembers Begin TerrainHeight Exporter=TerrainHeightMapExporterTextT3D Count=1089 Width=33 Height=33 33339 33336 33326 33309 33289 33266 33246 33230 33221 33219 33224 33235 33252 33274 33294 33312 33327 33339 33351 33350 33350 33348 33344 33338 33330 33321 33310 33298 33277 33254 33231 33209 33190 33355 33348 33334 33313 33288 33263 33240 33222 33211 33207 33211 33222 33238 33260 33279 33296 33311 33323 33330 33332 33332 33331 33327 33321 33314 33306 33296 33283 33268 33247 33226 33206 33193 33372 33362 33343 33316 33286 33254 33226 33204 33190 33184 33186 33195 33210 33230 33249 33264 33279 33291 33296 33300 33300 33298 33296 33292 33288 33281 33273 33262 33250 33235 33217 33200 33189 33382 33371 33348 33316 33279 33241 33206 33177 33157 33147 33147 33154 33168 33184 33201 33217 33231 33243 33250 33254 33255 33255 33255 33255 33253 33250 33245 33237 33228 33218 33205 33193 33184 33383 33371 33347 33311 33267 33221 33177 33140 33113 33098 33094 33099 33110 33123 33137 33152 33169 33183 33193 33199 33202 33206 33208 33212 33215 33216 33215 33212 33207 33201 33194 33187 33182 33379 33367 33341 33302 33253 33198 33142 33094 33059 33038 33031 33033 33038 33047 33058 33072 33092 33111 33125 33135 33142 33149 33157 33167 33176 33183 33188 33190 33190 33189 33187 33186 33184 33372 33360 33334 33293 33237 33172 33104 33042 32995 32969 32958 32957 32959 32963 32970 32980 32998 33025 33041 33055 33067 33082 33100 33121 33140 33155 33166 33174 33179 33183 33186 33189 33190 33365 33353 33327 33284 33223 33148 33068 32991 32932 32886 32886 32881 32877 32876 32877 32881 32886 32916 32942 32958 32978 33005 33040 33075 33107 33132 33150 33163 33173 33181 33189 33196 33198 33356 33345 33319 33274 33208 33126 33038 32959 32893 32848 32817 32800 32801 32791 32778 32780 32789 32808 32830 32859 32890 32934 32982 33032 33076 33111 33136 33155 33169 33181 33192 33201 33205 33344 33336 33312 33263 33191 33103 33011 32930 32872 32831 32804 32783 32765 32746 32730 32723 32725 32730 32731 32780 32824 32872 32927 32986 33042 33086 33119 33144 33164 33180 33191 33202 33208 33333 33326 33301 33250 33171 33074 32979 32908 32855 32820 32795 32776 32753 32721 32687 32674 32678 32690 32705 32732 32774 32819 32872 32934 32995 33047 33089 33126 33156 33178 33190 33190 33183 33322 33317 33293 33235 33145 33041 32951 32886 32839 32807 32784 32761 32728 32685 32645 32626 32637 32657 32671 32695 32733 32775 32821 32873 32931 32983 33038 33094 33143 33174 33189 33187 33174 33312 33304 33275 33211 33117 33015 32927 32867 32822 32792 32766 32734 32691 32641 32602 32582 32579 32600 32635 32661 32698 32738 32777 32819 32861 32910 32971 33053 33122 33168 33189 33188 33166 33300 33287 33250 33184 33097 33002 32918 32855 32807 32775 32744 32703 32653 32610 32578 32551 32530 32541 32588 32632 32671 32706 32743 32779 32814 32858 32925 33013 33104 33161 33187 33193 33163 33284 33266 33226 33163 33083 32995 32910 32842 32795 32757 32722 32677 32629 32592 32567 32540 32510 32515 32568 32623 32649 32680 32718 32755 32792 32838 32910 33003 33098 33159 33187 33188 33165 33271 33250 33208 33148 33073 32991 32911 32836 32782 32741 32703 32660 32616 32583 32561 32542 32523 32531 32578 32613 32632 32662 32702 32745 32787 32840 32920 33021 33109 33167 33193 33186 33165 33260 33239 33197 33139 33068 32990 32911 32840 32775 32728 32689 32650 32612 32580 32561 32549 32542 32547 32570 32593 32620 32652 32698 32744 32794 32856 32944 33045 33131 33187 33207 33198 33169 33254 33232 33191 33134 33066 32991 32915 32843 32778 32722 32681 32644 32613 32587 32570 32561 32563 32561 32566 32584 32615 32654 32701 32752 32809 32884 32977 33078 33162 33212 33224 33211 33192 33250 33229 33188 33133 33067 32995 32921 32849 32783 32725 32680 32644 32617 32596 32582 32577 32573 32565 32565 32583 32617 32661 32710 32765 32833 32918 33022 33116 33189 33227 33235 33225 33214 33248 33227 33188 33135 33071 33001 32930 32859 32794 32733 32686 32649 32626 32606 32590 32579 32570 32563 32566 32587 32625 32671 32720 32786 32870 32972 33069 33151 33208 33238 33245 33240 33233 33247 33227 33190 33139 33078 33011 32942 32874 32808 32747 32697 32662 32638 32616 32596 32579 32566 32562 32572 32598 32637 32683 32735 32816 32914 33018 33106 33174 33221 33247 33258 33256 33252 33249 33230 33195 33147 33089 33025 32959 32892 32827 32766 32712 32679 32655 32632 32609 32587 32575 32572 32587 32615 32653 32697 32753 32850 32955 33046 33123 33183 33227 33257 33273 33279 33278 33254 33236 33204 33159 33105 33044 32981 32917 32854 32795 32744 32707 32679 32655 32632 32611 32598 32598 32612 32639 32673 32713 32768 32875 32974 33060 33129 33185 33230 33267 33293 33308 33313 33263 33247 33217 33176 33125 33068 33009 32947 32886 32828 32777 32740 32713 32688 32664 32646 32636 32635 32648 32669 32699 32730 32787 32888 32983 33062 33129 33185 33234 33278 33313 33338 33350 33277 33262 33235 33197 33150 33098 33042 32984 32925 32869 32819 32780 32753 32731 32709 32692 32683 32682 32692 32711 32737 32773 32828 32905 32991 33066 33130 33186 33238 33287 33329 33359 33376 33293 33280 33255 33222 33179 33132 33081 33028 32974 32921 32873 32835 32806 32785 32768 32748 32742 32744 32757 32773 32798 32832 32879 32943 33012 33078 33137 33190 33241 33290 33335 33367 33383 33307 33295 33275 33246 33209 33169 33125 33079 33031 32984 32941 32905 32877 32856 32841 32824 32820 32827 32836 32852 32874 32903 32942 32994 33050 33104 33154 33201 33245 33288 33327 33358 33374 33313 33304 33289 33266 33237 33206 33172 33134 33095 33055 33018 32988 32963 32945 32932 32920 32919 32921 32929 32943 32962 32986 33017 33058 33101 33145 33185 33220 33253 33283 33310 33333 33347 33308 33301 33293 33280 33261 33241 33217 33191 33161 33130 33100 33074 33054 33040 33032 33029 33021 33019 33024 33036 33052 33073 33099 33129 33163 33195 33225 33249 33268 33280 33288 33294 33296 33283 33282 33283 33284 33276 33270 33259 33243 33223 33199 33174 33151 33134 33124 33118 33120 33107 33102 33105 33116 33132 33151 33174 33198 33223 33247 33267 33281 33286 33281 33269 33250 33234 33238 33247 33261 33275 33285 33291 33292 33287 33276 33256 33233 33211 33194 33184 33181 33177 33163 33159 33164 33176 33192 33212 33234 33255 33274 33291 33303 33310 33305 33286 33257 33224 33197 33183 33204 33230 33259 33287 33305 33318 33321 33312 33295 33271 33248 33231 33219 33218 33203 33192 33191 33199 33213 33230 33250 33272 33293 33309 33322 33330 33331 33319 33292 33253 33212 33183 33146 33163 33197 33240 33283 33320 33334 33337 33331 33313 33289 33266 33248 33237 33223 33210 33203 33204 33214 33230 33248 33268 33290 33311 33328 33338 33344 33342 33328 33295 33250 33208 33174 End TerrainHeight Begin TerrainInfoData Count=1089 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 End TerrainInfoData End Terrain End Level Begin Surface End Surface End Map |
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SUNSET ATMOSPHERE | ||
• Description : A basic sunset atmosphere setup with fog and lighting. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Actor Class=HeightFog Name=HeightFog_0 Archetype=HeightFog'Engine.Default__HeightFog' Begin Object Class=HeightFogComponent Name=HeightFogComponent0 ObjName=HeightFogComponent_0 Archetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0' Height=1027.380615 Density=0.000075 LightBrightness=0.250000 LightColor=(B=236,G=193,R=155,A=0) Name="HeightFogComponent_0" ObjectArchetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_809 Archetype=SpriteComponent'Engine.Default__HeightFog:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_809" ObjectArchetype=SpriteComponent'Engine.Default__HeightFog:Sprite' End Object Component=HeightFogComponent'HeightFogComponent_0' Components(0)=SpriteComponent'SpriteComponent_809' Components(1)=HeightFogComponent'HeightFogComponent_0' Tag="HeightFog" Location=(X=7438.943359,Y=9594.791016,Z=1027.380615) DrawScale=5.000000 Name="HeightFog_0" ObjectArchetype=HeightFog'Engine.Default__HeightFog' End Actor Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'Engine.Default__SkyLight' Begin Object Class=SkyLightComponent Name=SkyLightComponent0 ObjName=SkyLightComponent_250 Archetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0' LowerBrightness=0.100000 LowerColor=(B=244,G=190,R=117,A=0) LightGuid=(A=-1422197929,B=1094231120,C=-884138608,D=-478655441) LightmapGuid=(A=-1015840261,B=1213887712,C=830299819,D=-103329086) Brightness=0.100000 LightColor=(B=244,G=190,R=117,A=0) Name="SkyLightComponent_250" ObjectArchetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_810 Archetype=SpriteComponent'Engine.Default__SkyLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_810" ObjectArchetype=SpriteComponent'Engine.Default__SkyLight:Sprite' End Object LightComponent=SkyLightComponent'SkyLightComponent_250' Components(0)=SpriteComponent'SpriteComponent_810' Components(1)=SkyLightComponent'SkyLightComponent_250' Tag="SkyLight" Location=(X=7507.908203,Y=9769.539063,Z=1274.947021) DrawScale=10.000000 Name="SkyLight_0" ObjectArchetype=SkyLight'Engine.Default__SkyLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_1 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=174257350,B=1202845638,C=-2091958340,D=354797805) LightmapGuid=(A=-1123257594,B=1307661996,C=1673649827,D=1012262385) Brightness=2.000000 LightColor=(B=125,G=187,R=255,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=7300.253906,Y=9323.133789,Z=1473.209961) Rotation=(Pitch=-4738,Yaw=29849,Roll=31502) DrawScale=5.000000 Name="DirectionalLight_1" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_0 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=1390679602,B=1199202232,C=663542419,D=1352837438) LightmapGuid=(A=-1940293271,B=1313329167,C=-1892812624,D=-169271432) Brightness=0.250000 LightColor=(B=244,G=190,R=117,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=6888.312012,Y=9471.953125,Z=1473.209961) Rotation=(Pitch=-7424,Yaw=61921,Roll=65536) DrawScale=5.000000 Name="DirectionalLight_0" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor End Level Begin Surface End Surface End Map |
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NIGHT ATMOSPHERE | ||
• Description : Basic night time light and fog setup. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Actor Class=HeightFog Name=HeightFog_0 Archetype=HeightFog'Engine.Default__HeightFog' Begin Object Class=HeightFogComponent Name=HeightFogComponent0 ObjName=HeightFogComponent_0 Archetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0' Height=2480.999756 Density=0.000250 LightColor=(B=137,G=104,R=78,A=0) Name="HeightFogComponent_0" ObjectArchetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_809 Archetype=SpriteComponent'Engine.Default__HeightFog:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_809" ObjectArchetype=SpriteComponent'Engine.Default__HeightFog:Sprite' End Object Component=HeightFogComponent'HeightFogComponent_0' Components(0)=SpriteComponent'SpriteComponent_809' Components(1)=HeightFogComponent'HeightFogComponent_0' Tag="HeightFog" Location=(X=0.000000,Y=0.000000,Z=2480.999756) DrawScale=5.000000 Name="HeightFog_0" ObjectArchetype=HeightFog'Engine.Default__HeightFog' End Actor Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'Engine.Default__SkyLight' Begin Object Class=SkyLightComponent Name=SkyLightComponent0 ObjName=SkyLightComponent_250 Archetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0' LowerBrightness=0.025000 LowerColor=(B=244,G=190,R=117,A=0) LightGuid=(A=2147450508,B=1101037781,C=312233869,D=102949193) LightmapGuid=(A=1803155343,B=1181232726,C=702742937,D=-1696094953) Brightness=0.025000 LightColor=(B=244,G=190,R=117,A=0) Name="SkyLightComponent_250" ObjectArchetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_810 Archetype=SpriteComponent'Engine.Default__SkyLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_810" ObjectArchetype=SpriteComponent'Engine.Default__SkyLight:Sprite' End Object LightComponent=SkyLightComponent'SkyLightComponent_250' Components(0)=SpriteComponent'SpriteComponent_810' Components(1)=SkyLightComponent'SkyLightComponent_250' Tag="SkyLight" Location=(X=0.000000,Y=0.000000,Z=3802.999756) DrawScale=25.000000 Name="SkyLight_0" ObjectArchetype=SkyLight'Engine.Default__SkyLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_1 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=1603290577,B=1146255256,C=9160367,D=-895567794) LightmapGuid=(A=1084462359,B=1212063480,C=-1164350070,D=-117306131) Brightness=0.150000 LightColor=(B=250,G=222,R=184,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=0.000000,Y=-0.000000,Z=4900.999512) Rotation=(Pitch=-9519,Yaw=28381,Roll=33712) DrawScale=5.000000 Name="DirectionalLight_1" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor End Level Begin Surface End Surface End Map |
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DAY TIME ATMOSPHERE | ||
• Description : Day time setup using with weak shadows. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Actor Class=HeightFog Name=HeightFog_0 Archetype=HeightFog'Engine.Default__HeightFog' Begin Object Class=HeightFogComponent Name=HeightFogComponent0 ObjName=HeightFogComponent_0 Archetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0' Height=2480.999756 Density=0.000025 LightBrightness=1.000000 LightColor=(B=193,G=175,R=145,A=0) Name="HeightFogComponent_0" ObjectArchetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_809 Archetype=SpriteComponent'Engine.Default__HeightFog:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_809" ObjectArchetype=SpriteComponent'Engine.Default__HeightFog:Sprite' End Object Component=HeightFogComponent'HeightFogComponent_0' Components(0)=SpriteComponent'SpriteComponent_809' Components(1)=HeightFogComponent'HeightFogComponent_0' Tag="HeightFog" Location=(X=0.000000,Y=0.000000,Z=2480.999756) DrawScale=5.000000 Name="HeightFog_0" ObjectArchetype=HeightFog'Engine.Default__HeightFog' End Actor Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'Engine.Default__SkyLight' Begin Object Class=SkyLightComponent Name=SkyLightComponent0 ObjName=SkyLightComponent_250 Archetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0' LowerBrightness=0.100000 LowerColor=(B=251,G=232,R=206,A=0) LightGuid=(A=-870173332,B=1247121798,C=390744207,D=-947202602) LightmapGuid=(A=-1907372399,B=1075046059,C=-309042762,D=1150376026) Brightness=0.100000 LightColor=(B=252,G=234,R=209,A=0) Name="SkyLightComponent_250" ObjectArchetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_810 Archetype=SpriteComponent'Engine.Default__SkyLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_810" ObjectArchetype=SpriteComponent'Engine.Default__SkyLight:Sprite' End Object LightComponent=SkyLightComponent'SkyLightComponent_250' Components(0)=SpriteComponent'SpriteComponent_810' Components(1)=SkyLightComponent'SkyLightComponent_250' Tag="SkyLight" Location=(X=0.000000,Y=0.000000,Z=3802.999756) DrawScale=25.000000 Name="SkyLight_0" ObjectArchetype=SkyLight'Engine.Default__SkyLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_2 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=-388007496,B=1143466370,C=-830029179,D=658725991) LightmapGuid=(A=1458878667,B=1316385872,C=1216766361,D=502704546) LightColor=(B=231,G=216,R=203,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=314.999969,Y=-0.000000,Z=4900.999512) Rotation=(Pitch=-7548,Yaw=29207,Roll=32558) DrawScale=5.000000 Name="DirectionalLight_2" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_3 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=-1276517527,B=1298770571,C=-1206713180,D=-60316642) LightmapGuid=(A=-1854172467,B=1254315146,C=1544226701,D=1901518097) Brightness=0.250000 LightColor=(B=231,G=216,R=203,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=-102.000008,Y=0.000000,Z=4900.999512) Rotation=(Pitch=-9761,Yaw=-6960,Roll=72424) DrawScale=5.000000 Name="DirectionalLight_3" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_4 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=227068105,B=1299977559,C=-1970044750,D=1603842722) LightmapGuid=(A=-1887992307,B=1303449177,C=1244431264,D=1148025014) Brightness=0.500000 LightColor=(B=231,G=216,R=203,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=47.999989,Y=310.999969,Z=4900.999512) Rotation=(Pitch=-6167,Yaw=-23108,Roll=72913) DrawScale=5.000000 Name="DirectionalLight_4" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor Begin Actor Class=DirectionalLight Name=DirectionalLight_1 Archetype=DirectionalLight'Engine.Default__DirectionalLight' Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' LightGuid=(A=491634352,B=1123601828,C=205980074,D=-1368724433) LightmapGuid=(A=-1743350658,B=1271545451,C=-864844922,D=1468835619) Brightness=0.500000 LightColor=(B=231,G=216,R=203,A=0) Name="DirectionalLightComponent_61" ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0' End Object Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' LightingChannels=(bInitialized=True,Dynamic=True) Name="SpriteComponent_811" ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite' End Object Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' LightingChannels=(bInitialized=True,Dynamic=True) Name="ArrowComponent_238" ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0' End Object LightComponent=DirectionalLightComponent'DirectionalLightComponent_61' Components(0)=SpriteComponent'SpriteComponent_811' Components(1)=DirectionalLightComponent'DirectionalLightComponent_61' Components(2)=ArrowComponent'ArrowComponent_238' Tag="DirectionalLight" Location=(X=47.999989,Y=-357.999939,Z=4900.999512) Rotation=(Pitch=-9763,Yaw=23984,Roll=72424) DrawScale=5.000000 Name="DirectionalLight_1" ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight' End Actor End Level Begin Surface End Surface End Map |
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WATER | ||
• Description : A body of water. Post process set up, water volume set up, water plane available. Water material is missing. |
• Author : Hourences
• Tested On : UT3 • Instructions : Standard installation | |
LEVEL Begin Map Begin Level Begin Actor Class=StaticMeshActor Name=StaticMeshActor_3 Archetype=StaticMeshActor'Engine.Default__StaticMeshActor' Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent_441 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0' StaticMesh=StaticMesh'UN_SimpleMeshes.TexPropPlane_Dup' CastShadow=False bForceDirectLightMap=False LightingChannels=(bInitialized=True,Static=True) CollideActors=False BlockRigidBody=False Name="StaticMeshComponent_441" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0' End Object StaticMeshComponent=StaticMeshComponent'StaticMeshComponent_441' Components(0)=StaticMeshComponent'StaticMeshComponent_441' bCollideActors=False BlockRigidBody=False Tag="StaticMeshActor" Location=(X=-0.000008,Y=0.000008,Z=383.999969) Rotation=(Pitch=16384,Yaw=65536,Roll=65536) DrawScale=4.000000 CollisionComponent=StaticMeshComponent'StaticMeshComponent_441' CollisionType=COLLIDE_NoCollision Name="StaticMeshActor_3" ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor' End Actor Begin Actor Class=UTWaterVolume Name=UTWaterVolume_0 Archetype=UTWaterVolume'UTGame.Default__UTWaterVolume' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_7 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0' Brush=Model'Model_5' BrushAggGeom=(ConvexElems=((VertexData=((X=1023.999878,Y=-768.000000,Z=-671.999939),(X=1023.999878,Y=-2048.000000,Z=-671.999939),(X=-255.999969,Y=-2048.000000,Z=-671.999939),(X=1023.999878,Y=-768.000000,Z=1248.000000),(X=-255.999969,Y=-2048.000000,Z=1248.000000),(X=-255.999969,Y=-768.000000,Z=-671.999939),(X=1023.999878,Y=-2048.000000,Z=1248.000000),(X=-255.999969,Y=-768.000000,Z=1248.000000)),PermutedVertexData=((W=1023.999878,X=1023.999878,Y=1023.999878,Z=-255.999969),(W=-768.000000,X=-768.000000,Y=-2048.000000,Z=-2048.000000),(W=1248.000000,X=-671.999939,Y=-671.999939,Z=-671.999939),(W=-255.999969,X=-255.999969,Y=-255.999969,Z=1023.999878),(W=-768.000000,X=-2048.000000,Y=-768.000000,Z=-2048.000000),(W=1248.000000,X=1248.000000,Y=-671.999939,Z=1248.000000)),FaceTriData=(0,2,1,0,5,2,1,3,0,1,6,3,4,1,2,4,6,1,5,4,2,5,7,4,7,0,3,7,5,0,6,7,3,6,4,7),EdgeDirections=((X=-1.000000,Y=0.000000,Z=0.000000),(X=0.000000,Y=-1.000000,Z=0.000000),(X=0.000000,Y=0.000000,Z=1.000000)),FaceNormalDirections=((X=0.000000,Y=-0.000000,Z=-1.000000),(X=1.000000,Y=0.000000,Z=0.000000),(X=0.000000,Y=-1.000000,Z=0.000000)),FacePlaneData=((W=671.999939,X=0.000000,Y=-0.000000,Z=-1.000000),(W=1023.999878,X=1.000000,Y=0.000000,Z=0.000000),(W=2047.999878,X=0.000000,Y=-1.000000,Z=0.000000),(W=255.999969,X=-1.000000,Y=0.000000,Z=0.000000),(W=-767.999939,X=-0.000000,Y=1.000000,Z=0.000000),(W=1248.000000,X=0.000000,Y=-0.000000,Z=1.000000)),ElemBox=(Min=(X=-255.999969,Y=-2048.000000,Z=-671.999939),Max=(X=1023.999878,Y=-768.000000,Z=1248.000000),IsValid=1)))) CachedPhysBrushDataVersion=34013967 Name="BrushComponent_7" ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0' End Object LocationPriority=4 Begin Brush Name=Model_5 Begin PolyList Begin Polygon Flags=3584 Link=0 Origin -01024.000000,-02048.000000,-01024.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -00256.000000,-02048.000000,-00672.000000 Vertex -00256.000000,-02048.000000,+01248.000000 Vertex -00256.000000,-00767.999939,+01248.000000 Vertex -00256.000000,-00767.999939,-00672.000000 End Polygon Begin Polygon Flags=3584 Link=1 Origin -01024.000000,+02048.000000,-01024.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -00256.000000,-00767.999939,-00672.000000 Vertex -00256.000000,-00767.999939,+01248.000000 Vertex +01024.000000,-00767.999939,+01248.000000 Vertex +01024.000000,-00767.999939,-00672.000000 End Polygon Begin Polygon Flags=3584 Link=2 Origin +01024.000000,+02048.000000,-01024.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-00767.999939,-00672.000000 Vertex +01024.000000,-00767.999939,+01248.000000 Vertex +01024.000000,-02048.000000,+01248.000000 Vertex +01024.000000,-02048.000000,-00672.000000 End Polygon Begin Polygon Flags=3584 Link=3 Origin +01024.000000,-02048.000000,-01024.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-02048.000000,-00672.000000 Vertex +01024.000000,-02048.000000,+01248.000000 Vertex -00256.000000,-02048.000000,+01248.000000 Vertex -00256.000000,-02048.000000,-00672.000000 End Polygon Begin Polygon Flags=3584 Link=4 Origin -01024.000000,+02048.000000,+01024.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -00256.000000,-00767.999939,+01248.000000 Vertex -00256.000000,-02048.000000,+01248.000000 Vertex +01024.000000,-02048.000000,+01248.000000 Vertex +01024.000000,-00767.999939,+01248.000000 End Polygon Begin Polygon Flags=3584 Link=5 Origin -01024.000000,-02048.000000,-01024.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -00256.000000,-02048.000000,-00672.000000 Vertex -00256.000000,-00767.999939,-00672.000000 Vertex +01024.000000,-00767.999939,-00672.000000 Vertex +01024.000000,-02048.000000,-00672.000000 End Polygon End PolyList End Brush Brush=Model'Model_5' BrushComponent=BrushComponent'BrushComponent_7' Components(0)=BrushComponent'BrushComponent_7' CreationTime=32035.535156 Tag="UTWaterVolume" Location=(X=-384.000000,Y=1408.000000,Z=-867.000000) CollisionComponent=BrushComponent'BrushComponent_7' Name="UTWaterVolume_0" ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume' End Actor Begin Actor Class=PostProcessVolume Name=PostProcessVolume_2 Archetype=PostProcessVolume'Engine.Default__PostProcessVolume' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_8 Archetype=BrushComponent'Engine.Default__PostProcessVolume:BrushComponent0' Brush=Model'Model_6' BrushAggGeom=(ConvexElems=((VertexData=((X=1023.999878,Y=-768.000000,Z=-800.000000),(X=1023.999878,Y=-2048.000000,Z=-800.000000),(X=-255.999969,Y=-2048.000000,Z=-800.000000),(X=1023.999878,Y=-768.000000,Z=1248.000000),(X=-255.999969,Y=-2048.000000,Z=1248.000000),(X=-255.999969,Y=-768.000000,Z=-800.000000),(X=1023.999878,Y=-2048.000000,Z=1248.000000),(X=-255.999969,Y=-768.000000,Z=1248.000000)),PermutedVertexData=((W=1023.999878,X=1023.999878,Y=1023.999878,Z=-255.999969),(W=-768.000000,X=-768.000000,Y=-2048.000000,Z=-2048.000000),(W=1248.000000,X=-800.000000,Y=-800.000000,Z=-800.000000),(W=-255.999969,X=-255.999969,Y=-255.999969,Z=1023.999878),(W=-768.000000,X=-2048.000000,Y=-768.000000,Z=-2048.000000),(W=1248.000000,X=1248.000000,Y=-800.000000,Z=1248.000000)),FaceTriData=(0,2,1,0,5,2,1,3,0,1,6,3,4,1,2,4,6,1,5,4,2,5,7,4,7,0,3,7,5,0,6,7,3,6,4,7),EdgeDirections=((X=-1.000000,Y=0.000000,Z=0.000000),(X=0.000000,Y=-1.000000,Z=0.000000),(X=0.000000,Y=0.000000,Z=1.000000)),FaceNormalDirections=((X=0.000000,Y=-0.000000,Z=-1.000000),(X=1.000000,Y=0.000000,Z=0.000000),(X=0.000000,Y=-1.000000,Z=0.000000)),FacePlaneData=((W=800.000000,X=0.000000,Y=-0.000000,Z=-1.000000),(W=1023.999878,X=1.000000,Y=0.000000,Z=0.000000),(W=2047.999878,X=0.000000,Y=-1.000000,Z=0.000000),(W=255.999969,X=-1.000000,Y=0.000000,Z=0.000000),(W=-767.999939,X=-0.000000,Y=1.000000,Z=0.000000),(W=1248.000000,X=0.000000,Y=-0.000000,Z=1.000000)),ElemBox=(Min=(X=-255.999969,Y=-2048.000000,Z=-800.000000),Max=(X=1023.999878,Y=-768.000000,Z=1248.000000),IsValid=1)))) CachedPhysBrushDataVersion=34013967 Name="BrushComponent_8" ObjectArchetype=BrushComponent'Engine.Default__PostProcessVolume:BrushComponent0' End Object Priority=1.000000 Settings=(bEnableDOF=True,Bloom_Scale=3.000000,Bloom_InterpolationDuration=0.500000,DOF_FalloffExponent=1.000000,DOF_BlurKernelSize=24.000000,DOF_MaxFarBlurAmount=0.900000,DOF_FocusInnerRadius=512.000000,DOF_FocusDistance=64.000000,DOF_InterpolationDuration=0.500000,Scene_Desaturation=0.100000,Scene_HighLights=(X=4.000000,Y=2.000000,Z=1.250000),Scene_MidTones=(X=0.750000,Y=0.750000,Z=0.750000),Scene_Shadows=(X=0.010000,Y=0.001000,Z=0.000000),Scene_InterpolationDuration=0.500000) Begin Brush Name=Model_6 Begin PolyList Begin Polygon Flags=3584 Link=0 Origin -01024.000000,-02048.000000,-01024.000000 Normal -00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,+00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -00256.000000,-02048.000000,-00800.000000 Vertex -00256.000000,-02048.000000,+01248.000000 Vertex -00256.000000,-00767.999939,+01248.000000 Vertex -00256.000000,-00767.999939,-00800.000000 End Polygon Begin Polygon Flags=3584 Link=1 Origin -01024.000000,+02048.000000,-01024.000000 Normal +00000.000000,+00001.000000,+00000.000000 TextureU +00001.000000,-00000.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex -00256.000000,-00767.999939,-00800.000000 Vertex -00256.000000,-00767.999939,+01248.000000 Vertex +01024.000000,-00767.999939,+01248.000000 Vertex +01024.000000,-00767.999939,-00800.000000 End Polygon Begin Polygon Flags=3584 Link=2 Origin +01024.000000,+02048.000000,-01024.000000 Normal +00001.000000,+00000.000000,+00000.000000 TextureU +00000.000000,-00001.000000,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-00767.999939,-00800.000000 Vertex +01024.000000,-00767.999939,+01248.000000 Vertex +01024.000000,-02048.000000,+01248.000000 Vertex +01024.000000,-02048.000000,-00800.000000 End Polygon Begin Polygon Flags=3584 Link=3 Origin +01024.000000,-02048.000000,-01024.000000 Normal +00000.000000,-00001.000000,+00000.000000 TextureU -00001.000000,-00000.000000,-00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +01024.000000,-02048.000000,-00800.000000 Vertex +01024.000000,-02048.000000,+01248.000000 Vertex -00256.000000,-02048.000000,+01248.000000 Vertex -00256.000000,-02048.000000,-00800.000000 End Polygon Begin Polygon Flags=3584 Link=4 Origin -01024.000000,+02048.000000,+01024.000000 Normal +00000.000000,+00000.000000,+00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,+00001.000000,+00000.000000 Vertex -00256.000000,-00767.999939,+01248.000000 Vertex -00256.000000,-02048.000000,+01248.000000 Vertex +01024.000000,-02048.000000,+01248.000000 Vertex +01024.000000,-00767.999939,+01248.000000 End Polygon Begin Polygon Flags=3584 Link=5 Origin -01024.000000,-02048.000000,-01024.000000 Normal +00000.000000,+00000.000000,-00001.000000 TextureU +00001.000000,+00000.000000,+00000.000000 TextureV +00000.000000,-00001.000000,+00000.000000 Vertex -00256.000000,-02048.000000,-00800.000000 Vertex -00256.000000,-00767.999939,-00800.000000 Vertex +01024.000000,-00767.999939,-00800.000000 Vertex +01024.000000,-02048.000000,-00800.000000 End Polygon End PolyList End Brush Brush=Model'Model_6' BrushComponent=BrushComponent'BrushComponent_8' Components(0)=BrushComponent'BrushComponent_8' CreationTime=32035.535156 Tag="PostProcessVolume" Location=(X=-384.000000,Y=1408.000000,Z=-864.000000) CollisionComponent=BrushComponent'BrushComponent_8' Name="PostProcessVolume_2" ObjectArchetype=PostProcessVolume'Engine.Default__PostProcessVolume' End Actor End Level Begin Surface End Surface End Map |
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