Syndicate and Books
As I posted on Twitter a few days ago, the game that I worked on before I started up Teotl Studios to work on The Ball full time just got announced by EA: Syndicate.
And related to that, I thought this was quite a nice parody.
That aside, I recently read through a couple of game design books for my course at Future Games.
I thought these two were too academical and very tiring to read. I gave up a few dozen pages into both books. My students experienced the same..
Great tiny little book. Very easy and fast to read and gives some interesting insights..
Was ok. I read through it entirely which means something in itself, and it was interesting at times but I did feel like it stuck to the basics a bit too much and I did not feel like I got much out of this book. Perhaps better fit for people starting out with game development..
This was by far the best book out of the bunch for me. It goes quite deep into certain subjects, gave me a lot of insights and perspectives into various topics, and it managed all in a non-academical way. Even though its subjects were a bit “heavy” at times, it was quite easy to read through. I can recommend this book.
Spending the month in the Philippines at the moment of all places. Vacation. Great place. The climate is a bit too warm perhaps but life feels free and relaxing here. Flying back next weekend, and then I will begin teaching my regular yearly courses at Future Games until February.