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Rekoil - Plastic Piranha |
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A competitive multiplayer FPS game
PC
By Plastic Piranha
Unreal Engine 3
As contracted developer I was responsible for the environment art style of the game, built several levels on my own, and beautified many levels more as level artist.
www.rekoil.com
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Unmechanical - Teotl Studios |
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A child friendly adventure puzzle game
PC and iOS
By Teotl Studios and Talawa Games
Unreal Engine 3
One of my own projects, I was responsible for unifying the art style across the game, built several parts of the environment as level artist, and took care of heavy technical work (optimisation, iOS porting).
www.unmechanical.net
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The Ball - Teotl Studios |
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An action/puzzle singleplayer FPS
PC
By Teotl Studios, published by Tripwire Interactive
Unreal Engine 3
I was the lead developer on the project. I designed the game, the art style, and created a large amount of various content.
www.theballthegame.com
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Huxley - Webzen |
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A Sci-Fi MMOFPS
PC, Xbox360
By Webzen, published by Webzen
Unreal Engine 3
I created half a dozen multiplayer levels (CTF/TDM) on a contracted basis
www.huxleygame.com
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The Chronicles
Of Spellborn - Khaeon Games |
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A fantasy MMOFPS
PC
By Khaeon and Spellborn Works, published by Frogster and Acclaim.
Unreal Engine 2
I created and directed a very large number of the environments in the game as a full time employee.
www.khaeon.com
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WarPath -
Digital Extremes |
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A Sci-Fi multiplayer FPS
PC, Xbox
By Digital Extremes, published by Groove Games
Unreal Engine 2
I created two multiplayer levels on a contracted basis
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Killzone -
Guerrilla Games |
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A Sci-Fi singplayer and multiplayer FPS
PS2
By Guerrilla Games, published by Sony
In-house engine
I worked on the cutscenes as full time employee.
www.killzoneps2.com
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ShellShock :
Nam' 67 - Guerrilla Games |
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A third person singleplayer shooter
PC, Xbox, PS2
By Guerrilla Games, published by Eidos
In-house engine
As full time employee I worked on various levels, mainly as environment modeler.
www.guerrilla-games.com/games
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