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Last Update April 2026

The Expert Classes: UDK Lighting

The Expert Classes: UDK Lighting
Required: UDK October 2012 or newer
Length: 4h 13m
Difficulty: Intermediate

The Expert Classes: UDK Lighting is a complete and highly detailed training video, that aims to make you production ready in UDK/Unreal Engine 3 lighting. After working in-depth with Unreal lighting for over 14 years, of which six years in Unreal Engine 3, this video contains all I've learned about working with Lighting in Unreal. While the video does not touch on aesthetics topics, it goes into great depths regarding all the different features and properties, and the optimal workflow and organization.

The video starts off with introducing all the various lighting systems and solutions found in UE3/UDK. What are the differences and limitations between the various systems? How does a Light Environment work and what alternatives are there? How to correctly set up Dynamic Lighting and minimize its performance impact? Followed by a practical application of that wisdom by lighting out the example level, covering for one my workflow and approach.

Furthermore unique to this video is that I do not just explain how to set up Lighting in Unreal, I also use some of the games I've worked on recently as practical examples of how what I explain has been applied to entire games. The video features example from the games The Ball, Unmechanical, and Rekoil. Three different games, three different styles.

The video comes with two levels. The tutorial level, and the assignment level. The tutorial level is used in the video to explain all the different properties and techniques, where as the Assignment level allows you to repeat the lessons learned in an all new environment.

The Expert Classes: UDK Lighting The Expert Classes: UDK Lighting The Expert Classes: UDK Lighting The Expert Classes: UDK Lighting

Content – 4h 13m

1. Intro – 5.21m

2. Basic Lighting – 14.41m

Pointlights

Directional Lights

Skylights

Environment Lights

3. Lighting Rendering – 14.13m

Lightmapping

How it works

Pros and cons

Vertex Light

How it works

Pros and cons

Dynamic Light

How it works

Pros and cons

4. Lightmass Explored – 34.11m

Lightmass Importance Volume

Light actor Lightmass Settings

Emissive Materials

Basic Rebuild Settings

A quick look at Advanced Rebuild Settings

Improving Rebuild Times and keeping the overview

5. Lighting Channels – 10.29m

How they work

6. Dynamic Lighting – 42.08m

Setting Up Basic Dynamic Lighting

Dynamic Shadows

Dominant Light Actors and Distant Field Shadows

Regular Light Actors

Optimizing and Performance

Lighting Complexity View

Dynamic Object Lighting within Static Environments

Understanding DLE on Dynamic Objects

Dynamic Object Lighting without Light Environments

Baking Lighting on Dynamic Objects

7. Applied – Basic Setup – 6.41m

Atmospherical and Sun Lighting

Dynamic Object Lighting

8. Lightshafts and Lensflares – 12.30m

Setting up Lightshafts

Quick Lensflare and sun creation walkthrough

9. Light Functions – 18.08m

Changing color and brightness via a Function

Broken Lamp Example

Water Caustics Example

10. Animating Lighting Values – 16.25m

Quick Matinee introduction

Matinee Animation of color, brightness, radius

11. Various Settings – 6.53m

12. Workflow – 33.52m

Order of things and Basic Structure I always stick to

Texturing Foundation

Lighting Out The Level Entirely and My Approach

Light Organization

Tagging and by-property Selection Workflow

Archetype Based Lighting Workflow

Streamed Level Workflow

13. Real Life Examples – 38.21m

A look at Unmechanical Lighting

A look at Rekoil Lighting

A look at The Ball Lighting

Impact of Post Processing

A look at the assignment


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