Epic Tutorials
Produced and presented dozens of tutorials and demos for Epic Games, at game studios, universities, GDC, Unreal Fest, via Livestreams, and the Epic Developer Community site.
Epic Dev Community
Envisioned the Epic Developer Community platform, and saw it through to launch and the years following. A unified hub to support developers of Unreal Engine and all other developer tools and services from Epic such as UEFN, with as much information as possible brought together into a single resource designed to help developers at a scale of hundreds of thousands a month.
For years led the teams at Epic for Developer Documentation, including Unreal Engine documentation, and the Tech Content team who handled all of the Unreal Engine templates and starter/example sample projects such as StackOBot.
Books
Author of two books: The Hows and Whys of Level Design (2008) and The Hows and Whys of the Games Industry (2007), sharing knowledge and best practices with the game development community.
Hourences Tutorials
Started writing Unreal Engine tutorials in 2004, growing into the top UE3 tutorial site by 2008-2012. Created comprehensive tutorials covering level design, materials, lighting, and more including dozens of hours of UE3 and UE4 video tutorials. See tutorials page for more details.
Details
- 30+ Unreal Engine 3 Text Tutorials
- The Solus Project: Level Introduction
- The Solus Project: Blueprint Introduction
- The Solus Project: Blueprint Continued 1
- The Expert Classes: UDK Lighting
- The Expert Classes: UDK Asset Development – Part 1
- The Expert Classes: UDK Asset Development – Part 2
- The Expert Classes: UDK Mobile Content Development
Eat3d Tutorials
Produced 60+ hours of video tutorials on UE3 and UE4 from 2012 to 2018 for Eat3D, providing in-depth training on level design and environment art. Including 3 premium tutorial videos: Unreal Development Kit - An Introduction and Application, Eat3D Creating Cinematics & Environmental Effects, and iOS Mobile Game Production.
Futuregames
From 2010 to 2016, I established and led the higher vocational education Futuregames as one of Europe's top game dev educations with ~90% hire rate upon graduation.





























































































